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Instances and our inability to do them.

 Post subject: Instances and our inability to do them.
PostPosted: Mon Jul 04, 2005 11:26 am 
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Last night, 4 plate wearers, 49, 50, 50, 52 died an instantaneous death against the boss in Maraudon Orange. Lv48 elite wtfpwnd us all in what must have been less than 20 seconds hitting for around 300 per hit (AoE), whilst spawning other little bastards that hit for 150.

We were talking and have absolutely no idea how to get around this without doing a raid which wouldnt accomplish the quest.

Now the fact that we probably need a mage, druid, priest, warrior and pally to do this leaves us a bit stuck at the minute. All of the warriorrs need to get more practice at holding agro cos not 1 person could keep it last night - this is going to prove nasty when we have mages nuking and priests landing big heals.

I for one am parking my tank arse in Warsung Gulch for the forseeaable future.

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PostPosted: Mon Jul 04, 2005 11:53 am 
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Ginger!
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Hi Guys

I am going to give some pointers here.

http://forums-en.wow-europe.com/thread. ... #post11832
Above is an excellent guide to read


At times last night I was the only one sundering armour on a mob. Now main tank simply HAS to be sundering each mob in turn and then using Revenge/Heroic Strike along with additional sunder's to ensure the mob stays focused on him. Anything else isn't good enough. I ignore Mortal Strikes/Sweeping Strikes when main tanking as I spend all my time chasing aggro and sundering/taunting it back to me.

We shouldn't waste rage on Thunderclap (it cost's too much to do what Demoralising Shout does, only without the slow effect)

We knew we were going to come to this point where we lacked the healers in guild to do instances. I posted and am still awaiting sensible comments about where we go next.

Yes we want to keep the guild small and friendly, yes we want to level healers for instances and grouping but we can't do it unless we decide and start now.

My problem here is that I am not a good healer player - I get frustrated and rage - so I would probably look to level a mage so we had another class that can help in instances.

I will level squish to 50 before I start my alt but I will start a mage alt to help out at higher level instances

Finally, it's about teamwork. The best tank in the world will not keep aggro if a mage/warrior/rogue go DPS crazy next to them. We need to learn what works as a team. It might mean that on some mobs (particularly mage mobs) we all go 'DPS' as in all fairness unless we get the elite boss down quickly we're all dead as he his attacks ignore armour. At other times we need to reign back on the damage until mobs are focussed on the warrior then all hit the target that the MT is sundering. This works well when we don't get battlefury and start trying to get aggro so we can sweeping strikes/cleeve combo.

M

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PostPosted: Mon Jul 04, 2005 12:09 pm 
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Took a hunter, a rogue, a shaman and a mage to do it when we did him before. Shaman just healing and totems which clearly isn't an option here. Mage was our 60 baby sitter though :P Going places with just warriors and pallys seems like a pretty bad idea no matter what though, but then I'm not used to playing with warriors (did so last night with one the same level and yet again they couldn't keep aggro and had a lower dps than me as a priest :? ) and obviously have no experience with pallys other than seeing them shield up and hearth :P . I'm assuming they have another use, afterall they can't be crap in PvP AND PvE can they? Are there any Warlocks at that level or is that a stupid question?


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PostPosted: Mon Jul 04, 2005 12:25 pm 
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To be fair, there were only 4 of us and we were doing fine until the boss. We could take out groups of 3 lv46+ without much hassle apart from ravs mouse dying.

I've not really read up on a warlocks role in a group and we only have one at the minute.

These are my thoughts of playing my warrior.
My main way of holding aggro is needing to get in first, sunder, demo shout and shield bash, revenge, repeat all the way till it's dead. All in def stance.

The rest of the group need to leave the MT on it for at least 10 seconds before nuking etc to get enough hate. Priest fades and renews the MT which should be enough to keep the health up and a flash heal if needed before everyone else joins in. At this point no one has hate towards them except the MT and if he keeps sundering, shield bash they shouldnt lose it. Now the problem with adds or multiple mobs, MT should be on the main target with 1 healer, the other 3 should take care of the adds. This would need another pally/warrior, mage and something else. 1 priest should be able to keep 5 alive if partied with a druid or pally if pulls are controlled.

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PostPosted: Mon Jul 04, 2005 1:22 pm 
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Simple aggro keeping (worked for me when I def tanked for pickup groups)

1.) charge/pull mob

2.) Sunder mob 1, switch mob 2, sunder mob2, switch mob 3 sunder mob3

3.) demoralising shout, heroic strike or sunder mob1, switch mob2 repeat ad infinatum.

Main Assist (MA)

Assist main tank for first mob, wait for 10seconds until MT has tapped all three mobs and returns to first mob. Charge in and unleash hell, mages, shammies, rogues - everyone now can go dps crazy on the MA mob. Whilst this is happening - Main Tank should continue to sunder like crazy. if the main tank can get 2 or 3 sunder armours in on a mob then it will not leave him. Not even if you two hand, cleave & sweeping strikes double crit on him. The hate that Sunder Armour generates (for the first 5 times) stacks. Revenge also generates hate like crazy and neither ability cost much rage.

Try it with sift - we only ever get aggro from the adds - Sift's target stays on him, 100% of the time. Even with huge MS crits

I read on the Warrior forums that Heroic Strike has an element of AOE hate generation which is why I have included it in the sunder armour/ switch mob cycle

M

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PostPosted: Mon Jul 04, 2005 1:37 pm 
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We need a major healer, i'm specced now to possibly do as much healing as I can i've weighted most of my talents towards holy and it's just not cutting it now. if we all muck in and help inv get the preist throught the levels then we may have a decent chance instances. on the flip side of that we could always try and level a level or so and go back, i've seen alolt of lvl 55s asking for groups to maraudon. maybe we're just trying to tackle it to early?!? I dunno

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PostPosted: Mon Jul 04, 2005 2:12 pm 
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Imho, the best tools to retain aggro are: revenge (as soon as you can get one in but more likely with the shield block skill), sunder armour, disarm and shield bash. Rend is a little extra insurance that doesn't use a lot of rage. Don't bother trying to use DPS options to retain aggro, it's just a waste of rage. You will not out DPS other tanks who have spare rage to use on DPS giving abilities, especially if they're trying to out DPS eachother ;). There are other tools available to a fully prot specced tank, which I haven't bothered mentioning.
If DPS is the objective then maybe a rogue, mage or warlock is a better option. A DPS warrior is not fully useful either way, from a defensive or damage perspective. But it's all about fun and if a DPS warrior is what you enjoy playing then who is anyone to argue.

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 Post subject:
PostPosted: Mon Jul 04, 2005 6:38 pm 
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well i found last night that with everyone running around and seemingly hitting everything they started to die very quick especially when my mana drained in all of a minute.

Id say a pally is a reserve healer / backup tank.

Worked well last night with me tanking 1 on my own not doing anything special just keeping it on me, could prolly manage 2 at a push. This enabled the 2 warriors to take out the remaining and left ravs the healing pally to concentrate on those 2 alone as i could take care of healing myself.

Id say in a grp with a broader scope of classes a pallys role should be to guard the cloth wearers leave the warriors to tank the main grp and the pally/s can take the agg off the mage/priest and drag it back to the main grp where the warriors can pick it up again. That would save the warriors from running about spreading their targets up.

The other thing pallys have is a nice 30sec spell that basically stops a mob from running away and also an instant cast stun which can be handy in stopping a healing mob getting the heal off. Pallys also if specced have an instant cast aoe that can take out any totems.

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PostPosted: Wed Jul 06, 2005 2:05 am 
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hmmm this is all a bit complex...

as for me im still really new to all this and im only just starting to understand how to play the main tanking role in a group so im not much gd at that atm

with the whole issue of narrow class range in the guild, im thinkin that id rather concentrate on hittin 55 with the warrior cos i think that would be more valuable atm than me tryin 2 lvl a mage/priest. i know this sounds kindve selfish, but ive experimented with both of those classes, and tbh, im total s**t at em, i die constantly and spend too much time lookin at the pretty spells than what im actually fighting and checking health and mana.

as well as this the guild member roll seems to have doubled in the last couple of weeks, and a load of dr00ds, priests and other classes that we're currently short of seem to be flying through the levels, so maybe we wont be having this problem for much longer...

for now though im gonna do the same as inv and sit my warrior at the BG to enjoy some pvp for a change and mess around with my mage in case i get any good at it.

ive hit 50 already and im more than happy to help any lower lvl char with anythin that they cant solo/need help with, ive already taken xui through SM a couple of times which was gd fun with the mage nuking stuff

errrm just realised none of that really helped at all...ah well :D


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 Post subject:
PostPosted: Wed Jul 06, 2005 8:07 am 
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Nah Mace

that's bang on. It's how I feel tbh, I simply don't play priests well. I turn into whingeygoose when I play em.

I am gonna level warlock, however. Ravs and I had a chat about duoing a warlock/mage combo thru the levels.... muhahahhaha

M

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 Post subject:
PostPosted: Wed Jul 06, 2005 8:15 am 
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mongoose wrote:
Nah Mace

that's bang on. It's how I feel tbh, I simply don't play priests well. I turn into whingeygoose when I play em.

I am gonna level warlock, however. Ravs and I had a chat about duoing a warlock/mage combo thru the levels.... muhahahhaha

M


Warlock/drood is supposed to be a good combo because neither of them do massive front loaded damage so the blue pet holds aggro well and they compliment each other well.

It's hard to keep aggro off the mage as a combo unless you use shadowbolts which makes it very power innefficient.

EN

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PostPosted: Wed Jul 06, 2005 8:20 am 
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I remember seeing a priest and mage combo in Tanaris, mage used to get on his mount and pull EVERYTHING in the pirate place, then nuke them whilst the priest stayed back and healed, was very impressive to watch, though a bit of a bugger when you're trying to get some kills yourself to complete a quest.


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 Post subject:
PostPosted: Wed Jul 06, 2005 9:46 am 
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Did Gnomeregan last night, and the tank kept losing agro to our mage. But blimey, priest + mage combo rocks. They just AoE, i heal and shield them - worked a treat.

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PostPosted: Wed Jul 06, 2005 10:11 am 
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I'm a medic. Jawohl.


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PostPosted: Wed Jul 06, 2005 10:43 am 
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forensic wrote:
Did Gnomeregan last night, and the tank kept losing agro to our mage. But blimey, priest + mage combo rocks. They just AoE, i heal and shield them - worked a treat.

I'm prolly teaching Grandma to suck eggs but if you shield before any mobs are pulled then it will not contribute towards how much priestly threat you generate. Always a good move to shield the puller before going into battle as it will mean that you heal less and don't get aggro as quick (not that it prolly matters in a priest/mage combo ;)).

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 Post subject:
PostPosted: Wed Jul 06, 2005 12:41 pm 
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hmmz well i said id lvl my mage with the warlock and priest that shan and kuif made when they catch me up so maybe thatll work nicely


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 Post subject:
PostPosted: Thu Jul 07, 2005 12:11 am 
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Hi guys, I've just started using a Human Prient called Aikia.
At lvl 5 at the mo and climing.

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PostPosted: Thu Jul 07, 2005 12:12 am 
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oops typo-
Human Priest :shock:


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PostPosted: Thu Jul 07, 2005 12:56 am 
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That's a crafty way of getting your post count up instead of just editing the ogirinal ;)

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PostPosted: Thu Jul 07, 2005 12:56 am 
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Sorry .... meant original ;)

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PostPosted: Thu Jul 07, 2005 3:53 am 
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bregor wrote:
you know what the scary part is, xui is always right

Akemi wrote:
Never ever thought i would say this, but... i agree with Xui... damn i feel like i need a shower now.


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PostPosted: Thu Jul 07, 2005 3:54 am 
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coz id never do that

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bregor wrote:
you know what the scary part is, xui is always right

Akemi wrote:
Never ever thought i would say this, but... i agree with Xui... damn i feel like i need a shower now.


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PostPosted: Thu Jul 07, 2005 8:07 am 
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I am pretty sure admins can just nerf the post counts again :p

*starts looking thru the administration menu*

buhahahahahhaahhaha
M

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PostPosted: Thu Jul 07, 2005 8:24 am 
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I have a big cock so I can keep my post count small :D


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PostPosted: Thu Jul 07, 2005 9:49 am 
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so it matches your intellect yes? (the post count this is :p)

M

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PostPosted: Thu Jul 07, 2005 10:13 am 
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That would make me a brummy with a low IQ, we all know none of those exist :D


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PostPosted: Thu Jul 07, 2005 1:43 pm 
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TBH anyone in Birmingham with an IQ is quite obviously a tourist :P

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PostPosted: Thu Jul 07, 2005 1:47 pm 
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Lies. Some are muggers.


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PostPosted: Thu Jul 07, 2005 10:44 pm 
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EvilNeileeeee wrote:
TBH anyone in Birmingham with an IQ is quite obviously a tourist :P


That's a slur on the Brummie pet community tbh

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