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Warrior macros

 Post subject: Warrior macros
PostPosted: Mon Jul 04, 2005 12:45 pm 
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Epix Whore
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http://forums.worldofwarcraft.com/threa ... post338095

I'm going to try a few of these tonight.

I like the idea of switching to my slowest 2h, stance dancing into battle to Overpower/Execute when i'm sat in def stance with sword and board.

Same with taunt from battle > def

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PostPosted: Mon Jul 04, 2005 1:17 pm 
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Ginger!
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easy enough to do, but delta recommends stance set instead as it's easier to do

M

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PostPosted: Mon Jul 04, 2005 1:50 pm 
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Epix Whore
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I've got stance sets, but i'm thinking of making a taunt macro button which you press that does the automated part

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PostPosted: Thu Jul 07, 2005 1:40 am 
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ive not got any macros, i dont really understand them, can anyone explain in simple non-techy language for me cos that forum was too much for me at 2 am


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PostPosted: Thu Jul 07, 2005 7:50 am 
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Ginger!
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A Macro means that you press 1 button it executes a series of commands, perhaps such as, change stance, change weapon, shout ROAR, twat with a taunt style.

EN

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PostPosted: Thu Jul 07, 2005 9:05 am 
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Epix Whore
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Made a disarm one last night for BG. What it does is check for def stance, if you're in def stance it will disarm. If not, it'll stick you in def stance, click it again and it'll disarm. Works a treat

Much easier than selecting def stance then disarm.

Disarm
Code:
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(2); if isActive then CastSpellByName("Disarm()"); else CastSpellByName("Defensive Stance()"); end;


Taunt
Code:
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(2); if isActive then CastSpellByName("Taunt()"); else CastSpellByName("Defensive Stance()"); end;

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