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MY Warrior

 Post subject: MY Warrior
PostPosted: Fri Apr 15, 2005 8:09 am 
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FUCKING ROCKSORS!!!!!111111

Did wailing caverns last night with some tosser of a warrior (wearing no mail with 2h hammer trying to out aggro me ) a shaman, a mage and a warlock. We did all the mobs and all bosses with only a couple of wipes.

Was pretty impressive considering most of the party were lvl 19-21 - I was second highest at 23 and Shaman was 25.

Warriors in a group in an instance just seem to come alive. All those abilites in defensive stance that are useless when solo come into their own and you can become an aggro king - holding mobs on you even when warlocks and mages are hitting them with some pretty intense stuff.

The Mage Sheep spell was what probably saved us. It allowed us to sheep non demonic mobs that added and concentrate on mobs one at time.

Had a blast.... Isquishina - dinging to 40 on a server near you soon!

M

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PostPosted: Fri Apr 15, 2005 8:47 am 
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The warrior I hang around with insists on using aggressive stance :( Could never hold aggro when she was a higher level than me and is now 10 levels lower. Unfortunately that seems to be the way most warriors play though as unless they're a much higher level than me one earth shock or heal and the fuckers come rushing at me and there's nowt I can do other than kill em before they kill me.


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PostPosted: Fri Apr 15, 2005 10:12 am 
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Yeah it's amazing how many people really don't grasp the concept of aggro and hate.

Aggro management makes life so much easier.

Out of curiosity does the defensive stance generate as much rage?

EN

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PostPosted: Fri Apr 15, 2005 10:14 am 
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Beans wrote:
The warrior I hang around with insists on using aggressive stance :( Could never hold aggro when she was a higher level than me and is now 10 levels lower. Unfortunately that seems to be the way most warriors play though as unless they're a much higher level than me one earth shock or heal and the fuckers come rushing at me and there's nowt I can do other than kill em before they kill me.


Fuckin idiot warriors then matey |:

Battlestance is fine for soloing or in very easy dungeons, but as soon as you hit the instances defensive stance is an absolute must.

Taunt and Sunder Armour can keep a mob hitting the warrior for most of the fight, chuck in a rend to keep damage ticking between swings and you're sorted.

Where multiple mobs are involved its trickier. Although again, sunder armour and cleave works well as it can keep two mobs on the warrior indefinately.

Unfortunately some warriors seem to think (and many still do) that you can get away with dw or 2h weapons in any instances until you get to the hard ones. What they don't realise is that doing this they place more strain on the party support to keep them alive, thus making aggro management harder cos the healers generate more hate chucking larger heals around.

My advice is find a warrior that works well with you, stick them on your friends list and make sure you group with them as often as possible. I have found a mage at my level who I like grouping with, I am now looking for a good priest/shaman :)

M

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PostPosted: Fri Apr 15, 2005 1:28 pm 
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Theres an absolute shitload of warriors at high level tbh, and I'd even go as far as to say theres almost the same number as there are rogues. I've been on more instance runs with double warriors than double rogues.

You get an aoe taunt at later levels which is nice, but for all the aggro that you can generate, rogues can take it off you in a second. Thats not a good thing ofc - not for us nor the healers.

I'd never do an instance without a warrior if possible. Shammy's can substitute to a certain degree, but seeing as elite mob damage output in the late 40s an upwards is insane, you need someone who has the proper CC abilities to control them from going astray, and not just to tank them as thats all shammys can do.

Warriors fucking own rogues as well. Even if we get the jump on you, theres still a huge chance we will lose.

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PostPosted: Fri Apr 15, 2005 2:31 pm 
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Hi Guys

Firstly, bloodrage gets you started in defensive stance and once you start getting hit and hitting things your rage goes through the roof. Even at level 23 I found it quite easy to generate rage and to hold aggro with sunder armour and the odd revenge thrown in. If I did lose aggro, a quick taunt soon pulled it back to me. THis is while using sword and shield.


Secondly Defensive Stance generates hate (or threat as it's sometimes called) so even though you don't hit quite as hard as other classes, the hate generated by the stance alone helps. This is why so many warriors lose aggro so easily btw, sitting in beserker stance or battlestance cos 'I wanna hit hard ftw boyz' doesn't work as the swing rate is low and you take so much more damage as your armour is reduced so much. Also as the healer is chucking in HUGE heals more frequently, they're generating more hate than the 2h warrior is. It's Nuts but warriors can get away with it at lower levels as apparently until the lvl 50 instances arrive the mobs still don't hit hard enough to make this drawback so apparent.

Apparently there are a couple of ways that warriors can keep aggro that mainly depend on the mages/rogues backing off on their attacks while the warrior holds down the mobs attention. Essentially you just give the mob standard or lowerd dps attacks and save your combo points for 20-30s into the fight. Once the main tank has sundered armour 5 times that mob is not going to ignore him full stop as it's armour will be reduced by almost 1000. Also when the rogues do go full combo on the mob they will do alot more damage.

This is what I have read from lvl 60 warriors who are pve spec - 30-31 Protection 15 Arms 5 Fury. Tbh my warrior grouping makes a nice change from the solo fun that is Dacovale. It's a challenge to play as I haven't got some of the solo friendly abilities that Daco has. Having said that - Playing Main Tank in a group in the middle of a dungeon with elites bouncing off me left and right was really exciting and enjoyable last night :)

M

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PostPosted: Sun Apr 17, 2005 6:02 am 
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Mages and rogues are useless unless we're giving everything we've got. It's our job to launch our big guns constantly throughout a fight, not saving it til after, and it's your job to save your rage for taunts, so that when either of us takes the aggro you can pull it off us. It's very rare that I've seen a mage attract aggro - not sure why seeing as they have the biggest hits - and if a rogue attracts it, we have a detaunt to get the shit off our backs. Any rogue who takes aggro in the end game dungeons takes it purely off their Sinister Strike/backstab damage, because we have bleeds aplenty, and if we're not using them then we're stunning or exposing armour (I can have a mob's armour reduced by 1500 after 2 secs of engagement, I'll have it down to 2500 when I have my talents sorted >>> sunder armour), neither of which generates (much) hate.

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PostPosted: Sun Apr 17, 2005 3:02 pm 
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The problem with saving rage for taunt (which uses no rage btw) is that it's on a cooldown timer.... So if you're launching full guns right from the off, the tank can taunt once then has to wait 7s for before he can do it again. Alternatively he has to switch stance, mocking blow (holds aggro on him for 6s) switch back and taunt, ad infinatum. This costs rage, which if the warrior is constantly switching stances he won't have.

Sunder armour will Generate hate for the first 5 shots that land. THat normally keeps aggro on the warrior for the duration.

At lower levels it seems easier to keep aggro on me although I find a mage will pull it off me in 3 shots easy. Grouped with a mage the other night and he was very difficult to play with as he was essentially playing his solo game in the dungeon. Admittedly he was effective but I don't think I have worked harder in a game in a long time...

M

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PostPosted: Sun Apr 17, 2005 3:27 pm 
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Ah I didn't know taunt was rage free. I suppose it all depends on whether your aoe and single target taunts are on the same cooldown timer - that is you cant use an aoe taunt til your sngle target one has cooled down.

7 seconds isnt long anyway - rogues can feint, gouge, kidney shot or blind the mob to escape danger, and mages can use frost nova to keep distance, or sheep if its not already in use. And proper specced mages will Cold Snap which instantly cools down their abilities, and rogues have the equivalent in Preparation so the abilities can be instantly used again if they fail the first time.

The biggest worry for your class is the hate generated by healers. There was a blue post about it on the forums about the way its done - iirc, they attract any mob thats focusing on the healed person depending on the size of the heal. This is what they said on the forums, but I can't recall seeing an entire pack changing focus from the tank to the healer, it's usually only the one that the tank is twatting at the time.

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PostPosted: Sun Apr 17, 2005 6:44 pm 
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It's ironic really - so far the only class I don't have to worry about protecting from aggro are healers :)

This will probably change as I gain levels but so far its mages who cause me the most problems.

Rogues I don't care about tbh - they have tools to remove the aggro and if they die they won't take a great deal of utility with it. I know it sounds harsh but if I had to choose dps loss or cc and dps loss - well I'd guard the mage and leave the rogue to die. (sheep/frost nova works way better than sap atm)

The issue with losing aggro is that the mob normally runs through me and straight on to suport, I have to move in a circle - slow even with mouse and twitch skills and chase the mob taunting - leaving my back wide open to mobs from behind... That's hard. This is, of course, if the mage/priest/rogue stands still and doesn't panic, running around like some nub and making me chase through half the dungeon :)

I'll be honest tho, I love the warrior class in instances - grinding outside of dungeons sucks donkey balls. The lack of any escape mechanism has convinced me to drop mining/blacksmithing and to go herbalism/alchemy for free action pots/ rage pots and heal pots. They might save me cos sure as shit - hamstring won't.

M


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PostPosted: Fri Apr 22, 2005 1:41 pm 
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I read up to the part about rogues drawing aggro off warriors and just stopped reading. Those rogues are singleminded Sinister Strike spamming kiddies with no grasp on how to play rogues. As soon as I get aggro on my rogue, I hit Feint and voila, aggro is back on the warrior where it belongs. That being said... Most warriors insist on 2h and battlestance which is just useless in a group doing instances. A good warrior can save the day and at later levels he can easily taunt several mobs while the rogue, mage, warlock just chunks out loads of damage.

Warriors rock - if played well. But regarding the running back to get aggro off priest. Dont. Let the rogue land his 2 combo points and a 3 sec stun and assist the first mob down. That should be a wide enough timespan to kill first and start whacking on the second one after which the rogue can just feint. We can all agree that the aggro should be on the warrior but he shouldnt be the one doing all the work, let the rogues do some honest work too ;)

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PostPosted: Fri Apr 22, 2005 1:49 pm 
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Animus wrote:
Those rogues are singleminded Sinister Strike spamming kiddies with no grasp on how to play rogues.

How do you propose to get combo points then? Gouge them to 5cp? Backstab attracts much more aggro than SS, and seeing as these are your 2 main sources of cp generation SS is the lesser of 2 evils with regards to drawing aggro.

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PostPosted: Fri Apr 22, 2005 2:44 pm 
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well tbh if rogues and mages give a warrior 5 seconds at the start of a fight or gouge twice and let the warrior land sunder armour twice before letting rip with the bad ass moves, they're safe.

Honestly, once I have twatted that armour down a bit and landed an intimidating shout, you should be safe to let rip with any combo move you like. The mob will stay on me.

As regards rogues controlling aggro - I prefer to be the person who controls the aggro, it means I know its on me and the healer has only one target. it also means the rogue can concentrate on being main assist and staying on the target that everyone should be hitting while I switch to keep other mobs in the right spot and coming after me :)

M

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PostPosted: Tue May 10, 2005 6:18 pm 
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Delta wrote:
Animus wrote:
Those rogues are singleminded Sinister Strike spamming kiddies with no grasp on how to play rogues.

How do you propose to get combo points then? Gouge them to 5cp? Backstab attracts much more aggro than SS, and seeing as these are your 2 main sources of cp generation SS is the lesser of 2 evils with regards to drawing aggro.


Been a while since I read here, hence the late reply :p Nop Rogues should use Sinister Strike to generate combopoints, but you really have to control your dps as a (well-equipped?) rogue, else you end up taking a huge beating. Use feint as much as you can and then you can happily spam your SS's and Evi's. Most Rogues just forget about the hate management and just launch full dps which gets either them or the priest dead (at least from my experience when playing with other rogues, i utterly hate having mobs hitting me).

@ Mongoose. Yeah warrior should be aggro controlling, but if you face 4-7 mobs (stratholme for instance), even a warrior is taking a beating. That being said, I prefer having the aggro on the warrior too ;)

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PostPosted: Tue May 10, 2005 7:01 pm 
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So what you mean to say is Evisc spamming kiddies? That makes more sense.

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