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Fencer Help

 Post subject: Fencer Help
PostPosted: Fri Jan 02, 2004 10:33 am 
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Ginger!
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If you have Fencer as a holocron thingy - this thread will help ALOT

http://forums.station.sony.com/swg/boar ... ge.id=9030

it explains what all the special attacks do - which is something I never realised - Fencers get loads of aoe attacks - which is why we pick up alot of aggro

Simon

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PostPosted: Wed Jan 07, 2004 5:01 pm 
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Ginger!
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Ok been reading up more. There's some things we need to know

1. The only AP weapon we get is the vibroblade - so a well powered up and nicely sliced one of those is essential.

2. When fighting armoured opponents check Armour level first (1/2/3) then check vulnerability. Most armoured opponents are vulnerable to stun damage (particularly Stormtroopers) which makes engaging them with the stun baton a good idea.

3. Stun Batons do no damage vs Lairs and Vehicles so ensure you switch to gaffi/vibroblade before attacking these.

4. /follow the mobs you attack - that way if they run off you go after them.

Finally - from combat over the last two days I find that center of being is essential in the start of combat.

My combat round goes as follows
Centre of Being (before engaging mob)
one Hand Dizzy
Lunge (posture down)
One hand Health hit 1 (bleed)
One Hand Blind Hit1 (blind)

This normally leaves you with a dizzied, crouched, bleeding, blind, mob. From there on in I switch to One hand body hit 2 or One Hand Hit 2 depending on my mood. This with a good speed hard hitting weapon will take 90% of mobs down uber quick. If you get hit a couple of times simply clear your combat que, re centre of being and go again...


In PVP remember the 6 second rule - turn from a kiting opponent and burst run away from them. Wait for them to start running after you and immediately turn and sprint at them. By the time they realise that you're running at them you should have dizzy and lunge on them. Once Dizzied and posture downed - simply intersperse a dizzy in between every 3 attacks to keep them down :)


Simon

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PostPosted: Wed Jan 07, 2004 5:51 pm 
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Ginger!
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I've also been told that intimidate pretty much knackers a fencer's dodge mods so expect to take a lot more damage whilst intimidated.

The vibro motors for the advanced vibro units seem to have dried up a bit though as last time I went to Lok I wiped out every guard I found and didn't get a single drop so I suspect the 3 fencers will have to team up and spend a long time on Lok to get a decent amount of motors for the ultimate vibroblade.


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