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Thats the lvl 60 spec I was thinking, basically increasing spell crit chance as much as possible through talents, and adding some bonus damage and mana regen in the proces. Mages talents suck monkey doodles I think so I'm open to sugestions from people that actually stuck to a mage till 60.
First of all, would your build be a one for soloing, group questing or instancing or for pvp? For soloing, your specc looks pretty decent. For PVP. it's very nice. For grouping/instancing, I'll toss in a few suggestions.
My advice to you, seeing you're focusing on arcane, would be to skip the three points in critical mass and three in improved flamestrike, instead investing those in Arcane Subtlety (40% less threat when doing arcane dmg - i.e. Arcane Missiles) As a mage, you do a _lot of damage, resulting in a lot of hate from mobs. That 40% less hate skill is really nice to have. Drop the other three points in improved arcane mind. remember, those 6% extra mana will be worth more and more the more base mana (int) you get
Further, I'd skip the one point in pyroblast. Pyroblast is - imo - a pretty shitty skill unless combined with combustion. Put that point in the Arcane tree tier 7 - Arcane Power. That skill is awsome combined with Arcane Explosions. Besides that, it will compensate for most of the potential damage you loose from dropping some crit chance skills in the fire tree.
While you are at it, start thinking about the two points in improved fire ward. When do you use fire ward in the first place? Well yeah, when fighting mages and some warlocks, but mostly when fighting fire elementals - and those are immune to the reflected fire damage...
With the above changes done, you'd have crippled your fire spell crit chances a bit, so you'd might have to consider loosing your 5 points in ignite. Rather use those points in improved fire blast. With 4/5 points in that skill, you will be able to channel a round of Arcane Missiles, releasing a Fire blast, and channle another round of AM's, followed by yet another Fire Blast - where the cooldown timer just has recycled.
Arcane Explosions vs. Flamestrike
90% of all AE'ing as a mage is about spamming as much dps as possible while getting spam healed. Flame strikes do a lot of initial damage, but are slow and you risk getting interrupted when the shield's faded. In addition to that, your tank(s) needs to taunt the lot unless you want half the crowd coming running your way when the initial "flame" has landed on them, meaning they won't be subject to the dot - unless you wern't standing next too the tank(s) from the start. Arcane explosions do a bit less damage due to the lowered crit chance, but you never risk getting interrupted. In addition to that, very few mobs are immune to arcane.
About frost
Frost builds are, as someone already mentioned, really nice for end-game (MS, Onyxia and BWL), but requires a bit of focusing on dps gear - thus reducing all extra mana from int gear - if you want to keep up with arcane and fire mages. Frost speccs are really nice for solo farming, too; frost nove and blizzard, blink. Rince, repeat.
So...
What you would have with the above changes made is a mage that in a fight lasting 10+ seconds, or where you have many mobs to fight at the same time, would do almost as much damage as with your suggested specc, but generating a lot less hate even when kepping your finger on the trigger.
For grouping and raiding purposes, that's something I'd strongly recommend. For soloing, it's pretty good too, let be maybe not as "fun" as you suggested specc. For PvP, which is pretty much about doing as much burst dps as possible, it's less appealing... ...keep your specc
