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Kaza moan - found on forum

 Post subject: Kaza moan - found on forum
PostPosted: Thu Apr 12, 2007 12:38 am 
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Ginger!
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Might be interesting: your opinions?

This was coming from Tigole i believe, who said that trash mobs, and trash respawns are a pacing mechanism, and that if you are getting respawns, something is wrong.

Our guild is small. We are finally starting up Karazhan after spending our time doing as many quests as possible, and getting the most out of the 5 mans as possible, and are finding that our progress isnt hindered by gear, or even by our own play styles.

It is being hindered by 30 minute respawn timers because we are not allowed time to get in boss attemps. Now granted, some would say, give yourself the wipe prevention. Of course, a Soul Stone, a Shaman, or even a DI'ed priest would work wonders, and we do this of course. I mean, every good group would do this of course to give yourself a chance at a given boss.

However, when those fail you, or timers arent up, you are forced to run back. Unlike many areas in the old raids, and such (granted more people in there), there are no actually stagging areas that allow you a rebuff and lets go again spot.

In Karazhan, you wipe once, or twice, and you dont have your wipe prevention up, you all of the sudden are stuck at the beginning again, and all of the sudden, you are staring at respawns that you have already cleared out.

This has no longer become a pacing device at all. It has become a delay device from allowing your group many many chances on working on a boss.

Personally, the trash should not be something you have to work on. Obviously there is a learning curve to it, but once is enough. Then its time to get to the fun parts of the instances, the bosses.

If anything, trash should be implemented to warm you up to manuevers the boss will perform, not continuously respawn to make you stay in there for hours and hours on end, wracking your brains against trash that doesnt teach you anything, isnt fun, and isnt exciting.

I know this is an old topic, and i can understand the idea of respawns, but honestly, put it either on long long timers, or not at all. We dont want to go through what i saw one person call "World of Trashcraft" over and over. Id love to spend an hour on a boss learning it, maybe 4-8 tries if need be. You can go ahead and say we suck for taking that many tries, but its fun.

But to only get in 2 attempts, then another half hour of clearing trash? We've been doing that since Rage Fire Chasm...we understand trash. Let us have our new boss encounters.


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PostPosted: Thu Apr 12, 2007 9:02 am 
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So far we've got more epics from thr trash than we have the bosses. Although clearing the trash is a pain it gives us time to come up with new ideas on how to tackle the boss we just wiped on. Quite often if you keep trying a boss over and over in quick succession frustration takes over and your attempts get worse so I can't really complain about the respawns. Plus dead trash = rep as opposed to dead raid members :P


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PostPosted: Thu Apr 12, 2007 11:17 am 
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Its all rep \o/

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PostPosted: Thu Apr 12, 2007 12:13 pm 
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Atm wiping on bosses and killing trash isnt a problem for me, the raid set up is very much different from anything pre TBC, and the trash is good to form a new raid set up and to learn the mechanics of raiding in 10 mans, giving more of a chance to evaluate the role of classes which were very much overlooked in the old raid content.

hunters now play a key role in CC, Sp's arent a waste of time, feral druids are the best offtanks, rogues are pretty pointless, warriors have been nerfed to fuck...we need the trash to see how each class now functions in a raid and this gives us ideas on how to tackle a new boss encounter. i suspect that if they are finding it that frustrating it is not due to the respawn timers, but due to the incompetence and lack of knowledge they have of the game as a whole, and the fact that they are still stuck on the old mentality of gameplay, rather than trying to come up to new solutions to new problems, are trying to tackle new situations with old methods which no longer apply.

and yes, it is all rep.

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PostPosted: Thu Apr 12, 2007 12:54 pm 
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macey wrote:
, rogues are pretty pointless, .


think i remeber to have read that many bosses will get changed so cleave like attacks will be a frontal cone and roguelettes will survive a tad longer or did that came last patch already *shrug*


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PostPosted: Thu Apr 12, 2007 3:06 pm 
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im still getting pwnt by aoe from behind...nothing new though :D

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PostPosted: Thu Apr 12, 2007 3:13 pm 
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Macey wrote:
im still getting pwnt by aoe from behind...nothing new though


An Oversized Erection?












*tumbleweed*

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PostPosted: Thu Apr 12, 2007 3:18 pm 
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The problem isn't so much the aoe, it's that as a leather wearer the mobs 1 hit you. Although mages, locks etc are clothies they atleast get a few seconds warning that they have aggro if the mob turns to them, usually the first sign you get as a rogue is the the release button appearing on your screen.


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PostPosted: Thu Apr 12, 2007 5:08 pm 
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I thought it was maci dieing that was the warning system for other rogues?
or has he moved on from the I’m dead form of agro management??


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PostPosted: Thu Apr 12, 2007 7:04 pm 
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Id take you seriously if you played the game rather than teasing us with an ellusive return and random posts on the forums.

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PostPosted: Thu Apr 12, 2007 8:28 pm 
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hey guys, here i'am again poking my nose in others bussiness :P

for me kara trash has ruined my fun in doing kara (and with that in raiding too) its simply too much trash with the damm quicky respanws.
also the presure to know that we have limited time to try killing the boss leads to mistakes that leads to wipes that leads to more trash cleaning arrrrgh :(

oh and the rep? believe me you will get exalted prety fast, not going steady to raids in over 2 weeks and i'm already revered, almost half and we are still on curator.

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PostPosted: Thu Apr 12, 2007 9:14 pm 
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The trash might be frustrating, but it won't be that bad when you know how to kill a boss and most likely 1-shot them every time you go to Karazhan, meaning you'll only have to kill the trash "belonging to that boss" once. Besides, like someone mentioned, the trash has a semi-decent amount/chance of dropping some patterns / epic gear and - up to a certain point - also provides rep. Yes, you might be halfway through revered already but had you been that had there been no rep awarding trash respawns that you'd had to (re)clear? And, the minute you have the strats down for the trash, it won't take you 30 mins to clear it. Another time saver is to cover everyone's role in a boss encounter before you start killing the trash. Now obviously this requires that you've already wiped on the boss a couple of times so you know his abilities (or that you've used a Strat guide / video / whatever - I hate them all). Having done that (covered everyone's role on beforehand that is), you can take a minute to pot/buff up and then get in more tries on the bosses.

Also recall that you can reset some of the Karazhan bosses, like for example Moroes. If your MT or someone equally important goes down, just run out. Sure, some will probably still die but eventually he'll reset and with any luck a healer has survived and can rezz.

Btw, "rogues are pretty pointless, warriors have been nerfed to fuck"?
I beg to differ. We have two rogues on our somewhat irregular Karazhan Team setup (same deal; small guild, 12 attuned, we take what we have) and it's working out pretty well. Have them spam feint, and (if you have a paladin) throw BoS instead of BoM and they'll be fine. Or just be a little bit less trigger happy and stay alive :)

And warriors... they don't do enough dps or don't tank well enough? Warriors just got a giant buff in the last patch and as opposed to druids, the epic Karazhan/25man raid warrior gear drops will allow for some pretty decent boostage. Also recall a dps warrior in +def gear (making him uncrittable) can - if needed - (if so only for a while) fill a limited tanking role as OT.


Love you guys (but Vehas, he's just a dick :P ) :wink:

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