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Priest talents, anyone know much about them?

 Post subject: Priest talents, anyone know much about them?
PostPosted: Wed Jun 29, 2005 4:06 pm 
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Epix Whore
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Joined: Wed Dec 18, 2002 11:56 am
Posts: 2756
Got 2 specs i'm thinking of using for now. Most of the priest forum says go shadow till 50ish, then respec to holy/disc.

I'm full shadow at the minute and will stick to this for now @ lv25


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Discipline Talents (10 points)
# Silent Resolve - 5/5 points
Reduces the threat generated by your damage spells by 20%.

# Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.

# Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.



Holy Talents (20 points)
# Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 15%.

# Holy Specialization - 5/5 points
Increases the critical effect chance of your Holy spells by 5%.

# Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%.

# Improved Flash Heal - 2/2 points
Gives you a 70% chance to avoid interruption caused by damage while casting Flash Heal.

# Improved Healing - 3/5 points
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 9%.



Shadow Talents (21 points)
# Spirit Tap - 5/5 points
Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target. For the duration, your Mana may regenerate at a 50% rate while casting. Lasts 15 seconds.

# Blackout - 5/5 points
Gives your Shadow damage spells a 10% chance to stun the target for 3 seconds.

# Improved Shadow Word: Pain - 2/2 points
Increases the duration of your Shadow Word: Pain spell by 6 seconds.

# Shadow Affinity - 5/5 points
Reduces the threat generated by your Shadow spells by 25%.

# Improved Psychic Scream - 2/2 points
Reduces the cooldown of your Psychic Scream ability by 4 seconds.

# Mind Flay - 1/1 point
Assault the target's mind with Shadow energy, causing 75 damage over 3 seconds and slowing the target to 50% of their movement speed.

# Silence - 1/1 point
Silence the target, preventing them from casting spells for 5 seconds.
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Discipline Talents (27 points)

# Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.

# Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.

# Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.

# Wand Specialization - 2/5 points
Increases your damage with Wands by 10%.

# Mental Agility - 3/5 points
Reduces the mana cost of your instant cast spells by 6%.

# Improved Inner Fire - 2/3 points
Increases the effects of your Inner Fire spell by 30%.

# Mental Strength - 5/5 points
Increases your maximum Mana by 10%.

# Meditation - 5/5 points
Allows 15% of your Mana regeneration to continue while casting.



Holy Talents (0 points)

# None


Shadow Talents (24 points)

# Spirit Tap - 5/5 points
Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target. For the duration, your Mana may regenerate at a 50% rate while casting. Lasts 15 seconds.

# Blackout - 5/5 points
Gives your Shadow damage spells a 10% chance to stun the target for 3 seconds.

# Improved Shadow Word: Pain - 2/2 points
Increases the duration of your Shadow Word: Pain spell by 6 seconds.

# Shadow Affinity - 5/5 points
Reduces the threat generated by your Shadow spells by 25%.

# Mind Flay - 1/1 point
Assault the target's mind with Shadow energy, causing 75 damage over 3 seconds and slowing the target to 50% of their movement speed.

# Improved Psychic Scream - 2/2 points
Reduces the cooldown of your Psychic Scream ability by 4 seconds.

# Improved Fade - 2/2 points
Increases the duration of your Fade ability by 10 seconds.

# Silence - 1/1 point
Silence the target, preventing them from casting spells for 5 seconds.

# Vampiric Embrace - 1/1 point
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow damage you deal for 1 minute.

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