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Curator Tactic for next time?

 Post subject: Curator Tactic for next time?
PostPosted: Wed Apr 25, 2007 12:45 am 
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I'll try to explain the strat my guild uses as best as possible. (I submitted a screenshot to accompany, hopefully it gets approved - Until then - Here is a link to the strat image hosted on another site -- http://i7.tinypic.com/34fl3ko.jpg)

You'll want a 'lock with *some* arcane resist - it doesn't have to be much - but it helps the healers out a little bit. Other than that, nobody needs even the first shred of arcane resist.

After you've cleared the room and are preparing for Curator - enter the room and stand against the wall to the right (as you enter) - Its good to line up along that wall and have everyone ready to get into position. Curator has a HUGE aggro radius so buff up here.

Don't worry about curator heading your way, if your against the wall your JUST out of reach. - The area where he stops, and turns around is where you will want to tank him - facing the group

When you engage him, you'll want 1 dedicated healer on the tank, someone who is mana efficient and is prepared to pop pots every time they're up. Have that healer run up with the tank, and stand to one of the sides of Curator. Your other 2 healers should stay against the 'back wall' and spread themselves out.

Your ranged DPS should split up into 2 groups - Typically we have 4 ranged dps so we put 2 on either 'side' of the room. - 2 at the entrance doorway, and 2 directly across from it. Have your lock move forward enough to curator that he's maybe 20 yards from the tank. (You want to be able to grab a flare off of your MT-healer should the need arise) The goal is to get the lock out there all by his lonesome. He'll be tanking Astral Flares away from everyone. Everyone should be in position seconds from engaging curator.

If the lock wants - he can make a macro for /target astral - the locks job is to spam searing pain, and bring the astral flares into the middle of the room. This way they don't hurt anyone but the lock. The lock can keep this up and you can range the astral flares down before the next one is up. (Your caster/ranged dps should be using quick casts. Scorch spam for mages, etc)

From there on, it turns the fight from frantic, to relatively easy. - Only 1 person (max 2) should be getting hit by astral flares, you can heal the 'lock through the damage, and when curator evocates, make sure you take the last spawned add down FIRST, - THEN dps curator. As long as you have the damage enough to keep the astral flares under control, the fight is ezmode.

Note: Having warlocks throw up curse of doom about 1 min before his evocation, it can hit for 20,000dmg and severely help taking curator down before the 12 min mark. Cooldowns such as mage-pets, arcane power/pom/pyro, etc help as well.


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PostPosted: Wed Apr 25, 2007 12:59 am 
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I do like the sound of this tactic, as it seems much more 'clean'.

Means we only have to work on getting 1 person built up with their arcane res gear. I for one would quite happily chip in for a few mats to make anything needed (pots, armour, or the arcane res jewellery).

Another (and perhaps the best) point, is that using this tactic we can all blame Gnomey if it goes wrong!

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PostPosted: Wed Apr 25, 2007 9:30 am 
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My fucking connection went down last night, still not up this morning... I'm about to change ISP (to the same ISP i work for ^^), my old ISP might be punishing me for ditching them... Hope my d/c didn't mess all up for you guys :(

Ranged DPS on those pesky astrals seems like a good idea imo. That also would make a rogue a bit useless except for the evo slapping? A bit shit running around bridging chain damage...


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PostPosted: Wed Apr 25, 2007 10:17 am 
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Gnommy gets all the drops anyway, so getting arcane resistance will be a peice of cake :).

I'm suprised he isn't kitted out already tbh :D


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PostPosted: Wed Apr 25, 2007 12:45 pm 
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worth having a watch of this tbh

http://www.warcraftmovies.com/stream.php?id=36575

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PostPosted: Fri Apr 27, 2007 9:20 am 
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Quote:
Probably the easiest fight in all of Kara. All you need, is 1 Shadow Priest.

Everyone else does what they always do, MT tanks Curator, everyone DPS's adds, except your priest. Keep the priest in the same group with the healers, they will have an endless supply of mana and HP. 2 healers is plenty to keep the MT full as well as everyone in the raid...

Basically, the priests job is to keep VE/VT/SWP up the entire fight and just Mindflay, he/she stays on the curator the ENTIRE fight. When the Curator Evocates (probably on the second evocate since the first everyone will still have plenty of mana and HP) on that second evocate the priest drops ALL their CD's/Trinkets. Start Mindblasting and SWD'ing (careful of SWD, it hits for 5k during evocate) the Curator, it will bring everyone in your party back up to full mana/HP. The curator should be below 50% at that point, so you might be able to get to a 4th Evocate and just drop all your CD's again, put 2 poppable trinkets on and alternate popping them between Evocates.

Also have your priest downrank his MindFlay and SWP (2 ranks down worked for me) and that should prevent the need for potting and whatnot. If they are really good they can put the downranked version on their bar and then use the full rank spell during evocate.

From what I saw The Curator does his Hateful Bolts on #2 in the agro list, because as the Shadow Priest, I was getting Hateful Bolts every like 15-30 seconds, and requiring heals... What works to fix this, is having your offtank run up to Curator and build rage when there are no adds up. Our druid would run up and do his druid agro thing a couple times a minute and that was enough to keep the druid in second and I didn't get but like 2 hateful bolts the entire fight, and you can be assured I was always topped off in HP because of VE.

There may be something about The Curator always hitting the highest HP person, but all I can tell you is once the druid started taking the #2 spot, I stopped getting hateful bolts altogether. If your priest gets those bolts your raid can just heal through it if you want, but it is also rather dangerous to have the priest #2 on the agro list anyway, you can heal through them but if the priest accidentally pulls agro once and dies the fight gets considerably harder.
More food for thought. I dunno about Nat but I reckon it's not worth SW:D during evocation, a 5k could well finish me off even if the prospect of getting a new record does appeal.


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PostPosted: Fri Apr 27, 2007 4:24 pm 
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Beans wrote:
More food for thought. I dunno about Nat but I reckon it's not worth SW:D during evocation, a 5k could well finish me off even if the prospect of getting a new record does appeal.


Hehe, I can just imagine Nat or Gato's finger hovering above the SW:D button during this fight and being very sorely tempted xD

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PostPosted: Fri Apr 27, 2007 7:52 pm 
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Vaul wrote:
Beans wrote:
More food for thought. I dunno about Nat but I reckon it's not worth SW:D during evocation, a 5k could well finish me off even if the prospect of getting a new record does appeal.


Hehe, I can just imagine Nat or Gato's finger hovering above the SW:D button during this fight and being very sorely tempted xD


I might turn to the dark side :)

Luke

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PostPosted: Sun Apr 29, 2007 7:56 pm 
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http://www.youtube.com/watch?v=laJyHwpQHmM&NR


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PostPosted: Mon Apr 30, 2007 9:21 am 
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Right, I've had a think about last nights attempts and reckon we were doing ok until the melee died at which point the chain would look for another person to hit too. So as we're pretty much certain to have 3 melee + the maintank I'd be tempted to get the melee in AR gear, possibly put dampen magic on them too and try the same sort of method but with slightly more organised positions. I'll get MS paint out and have a doodle in a bit. I'll also have a look at more tactics if I can without getting the sack.


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PostPosted: Mon Apr 30, 2007 11:35 am 
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Heres a forum thread that might be useful, ppl talking about curator and the different tactics and raid setups they used to down him..

http://boards.worldofraids.com/topic-2775-1.html


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PostPosted: Mon Apr 30, 2007 11:37 am 
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Possibly the best tactics diagram you'll ever find tbh.

Still gonna have a look for more tactics, feel free to have a look too.


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PostPosted: Mon Apr 30, 2007 11:44 am 
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Akemi wrote:
Heres a forum thread that might be useful, ppl talking about curator and the different tactics and raid setups they used to down him..

http://boards.worldofraids.com/topic-2775-1.html


Ooo, plenty of tictacs to read there.


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PostPosted: Mon Apr 30, 2007 11:51 am 
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Well they recommend not having the rogues in arcane resist so I can go with that. I'd also say a paladin should be MT healer which would free up the priest to PoM and renew the melee taking the hits.


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PostPosted: Mon Apr 30, 2007 12:08 pm 
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Everyone who wants to come to karazhan should be reading these tactics and commenting. Don't be fooled into thinking that people who have more experience on this boss know any better than you do. I think I've been on every attempt so far in one form or another and am just reading and coming up with ideas as to what might work for us so if you think what I say is totally wrong speak up. I'd rather it be discussed here and alternative approaches sorted before the raid as the timer starts ticking as soon as we join the raid group.


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PostPosted: Mon Apr 30, 2007 12:14 pm 
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i'm in favor of that diagram. it's a winner me thinks.

pally on MT, priestys/pallys on melee/rest.

make sure we keep distance (with help of DeadlyBossMod)

some arcane resistanse might be helpful if keeping melee up proves to be too damn hard.


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PostPosted: Mon Apr 30, 2007 12:31 pm 
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best
disgram
ever
tbh

altho i guess ure not doin the lock in the middle thingy as he's not there


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PostPosted: Mon Apr 30, 2007 12:37 pm 
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Yee, I'd be interested in hearing from the healers as to how hard it is to keep everyone up. All I notice is my health going up and down like a yoyo but can't really see if others are taking damage too. Is it primarily the melee taking all the hits? And if so are you getting many overheals on us? I'm asking as we used dampen magic on the maiden and if we're wasting mana on overheals then I reckon we should use dampen magic for this too, our health will drop slower and although healing will be less effective we may still be easier to keep up.

I've never healed on this fight so really have no idea what it's like.

The problem I see with using arcane resist is that the gear only seems to be stamina really. Although this was fine in the days of MC as we didn't really lose too many stats by putting the FR gear on, with the gear we have now we'd lose an absolute shitload of stats and thus dps which is why I'm not too sure it would be beneficial.


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PostPosted: Mon Apr 30, 2007 12:38 pm 
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I've read the link Akemi put up.

My opinion is on these is that I like the 2xRogue tactic where everybody stands in a group together in one place. I like his reasoning for this and we've not tried this tbh.

I also agree with the following poster who liked this tactic, but said arcane resistance gear not needed for the rogues. I think this tactic is worth a try..

"Well we had problems on Curator too, but with diffrent tactic we did it in 1st try. All spread around tactic is shit imo, it makes this encounter only harder. U have to use it only, if u have no melee in raid. Bring:2 rogues(150-200 arcane resistance), Paladin(heal raid and buff might on rogues), Druid(resist buff), Priest(stamina buff), Warrior(battle shout for both rogues)
Tactic:Put tank and soaker on boss(unless lock is soaker).Now all raid stand at one spot. No spreading needed. Ranged dps can stand a bit left or right but be close.
Why do that:Rogues now know where flare will go and dont waste time runing around. That means flares go down realy fast.

Oh no, all stand toghther but we will all get lightning chain that is stupid positioning!!!Wrong. Lightning Chain only damages 3 closest ppl. That is 2 rogues in arcane resist gear and 1 more from raid. Rogues also use clos. So that almost nulifies dmg from flares to ur raid. Rogues can also use arcane pots if u want. Healing gets realy easy and rogues take flares down in no time. U only need 3 healers for this, which means u can bring one more dps for flares. Simple and easy.

U can put 3 melee on adds if u want. Beside/instead rogues u can use druid/warrior for fast dps, but they dont have clos, arcane pot is their clos. "


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PostPosted: Mon Apr 30, 2007 12:43 pm 
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Akemi wrote:
altho i guess ure not doin the lock in the middle thingy as he's not there

Personally I don't think that will work for 2 reasons.

1 The mob runs around like a mofo for the first 4 seconds anyways and #I see no way for gnome to get aggro on it if people are hitting it, if they're not hitting it it's 4 seconds of dps wasted.

2 We only have 1 lock, I don't really like using a tactic that would mean we can't do a boss if 1 person isn't around that night.

I guess we could try not dps-ing the add until the lock got aggro and spend those 4 seconds or so dps-ing the curator? Though that would only leave us 6 seconds to kill it until the next one spawns. But again the over reliance on 1 person puts me off. It's totally possible that one day Gnome could get a mail order bride and thus not be around all the time.


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PostPosted: Mon Apr 30, 2007 12:57 pm 
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hmm yea, i dont like the idea of wasting 4 sec's out of the 10 on the add's as the attempts ive been at we usually end up with more than 1 add running round as we are not killing them quick enough, so ya, we need to start dps on them as they spawn


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PostPosted: Mon Apr 30, 2007 1:03 pm 
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Healing the MT last night wasn't really difficult. The Curator seems to hit hard though because sometimes half the health of the MT seemed to disappear. A quick Flash Heal followed by a Greater was most of the time all I did. And I had a Renew constantly on the MT of course. Mana didn't seem a problem either but because I had to concentrate on keeping the MT alive and because of the hard hits of the Curator I didn't dare throw any other heals in on other players.

I think a priest can better heal the raid because of his HoT's and PoM's. The positioning for the MT healer on the left side seems to be ok as I didn't get hit often. Only a few times a Flare that spawned came for me and hit me once or twice before it was taken away. Other than that I didn't get any damage by the flares or the curator. Until melee/ranged started dying ofcourse and everybody got hit :)

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 Post subject: Re: Curator Tactic for next time?
PostPosted: Mon Apr 30, 2007 1:08 pm 
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Trigger wrote:
I'll try to explain the strat my guild uses as best as possible. (I submitted a screenshot to accompany, hopefully it gets approved - Until then - Here is a link to the strat image hosted on another site -- http://i7.tinypic.com/34fl3ko.jpg)

You'll want a 'lock with *some* arcane resist - it doesn't have to be much - but it helps the healers out a little bit. Other than that, nobody needs even the first shred of arcane resist.

After you've cleared the room and are preparing for Curator - enter the room and stand against the wall to the right (as you enter) - Its good to line up along that wall and have everyone ready to get into position. Curator has a HUGE aggro radius so buff up here.

Don't worry about curator heading your way, if your against the wall your JUST out of reach. - The area where he stops, and turns around is where you will want to tank him - facing the group

When you engage him, you'll want 1 dedicated healer on the tank, someone who is mana efficient and is prepared to pop pots every time they're up. Have that healer run up with the tank, and stand to one of the sides of Curator. Your other 2 healers should stay against the 'back wall' and spread themselves out.

Your ranged DPS should split up into 2 groups - Typically we have 4 ranged dps so we put 2 on either 'side' of the room. - 2 at the entrance doorway, and 2 directly across from it. Have your lock move forward enough to curator that he's maybe 20 yards from the tank. (You want to be able to grab a flare off of your MT-healer should the need arise) The goal is to get the lock out there all by his lonesome. He'll be tanking Astral Flares away from everyone. Everyone should be in position seconds from engaging curator.

If the lock wants - he can make a macro for /target astral - the locks job is to spam searing pain, and bring the astral flares into the middle of the room. This way they don't hurt anyone but the lock. The lock can keep this up and you can range the astral flares down before the next one is up. (Your caster/ranged dps should be using quick casts. Scorch spam for mages, etc)

From there on, it turns the fight from frantic, to relatively easy. - Only 1 person (max 2) should be getting hit by astral flares, you can heal the 'lock through the damage, and when curator evocates, make sure you take the last spawned add down FIRST, - THEN dps curator. As long as you have the damage enough to keep the astral flares under control, the fight is ezmode.

Note: Having warlocks throw up curse of doom about 1 min before his evocation, it can hit for 20,000dmg and severely help taking curator down before the 12 min mark. Cooldowns such as mage-pets, arcane power/pom/pyro, etc help as well.


I think it's clear to everyone here that Trigger has ripped those tactics from someone else.

At no point is there a part where he goes to see what's just around the corner and return followed by the boss and a whole area's worth of adds. Clearly these aren't his tactics.

What gave his nefarious crime away was the fact that he didn't include his battle cry. We all know Trigger nevers does anything in wow without shouting Leroy first.... :)

M

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PostPosted: Mon Apr 30, 2007 1:22 pm 
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that "all in one spot so we know where the flares goin" tactic sounds worth a try .. from my point of view cant tell much what is goin on while fightin the adds since i see nothin standin close to a wall and with all the bzzzbzzz graphics shizzle .. agree with Luke on the MT healin tho my biggest flaw there is that i'm tryin to renew and flash heal critical low raid members which ends up havin the MT getting killed :(

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PostPosted: Mon Apr 30, 2007 1:45 pm 
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Yee, anything that means the melee don't have to run all over the place seems like a good idea to me


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PostPosted: Mon Apr 30, 2007 1:51 pm 
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I have only been there for one or maybe two of the evenings we have been trying curator, and they were the first week that we got to him, and we were still very fresh in the encounter. For example, I dont think I have ever seem him evocate...

That said, I have been on MT duty before, and will agree that it is not a difficult job to keep him/her up. Difficulty I found was when one of the ranged DPS got aggro and ran right towards me resulting in us both getting chained (usually after one of the melee dps had gone down) - healing myself, or healing other group members can cause problems on the tank.

From what Luke says it seems as though we have the positioning and add focus much better now if he was taking little or no damage.

I think this is one of those fights that is going to take a bit of time to get right, and then one night it will just 'click'.

Its getting better from what I hear, so its all good.

I vote we try the "all in one spot" tactic.

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PostPosted: Mon Apr 30, 2007 2:00 pm 
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Is everyone else assuming that all in 1 spot includes the MT healer so it's only the tank not grouped up with everyone? Just want to make sure I'm understanding it correctly as I'd suggest this be tried for the first round on the Curator tonight, then when/if we have repops we review the results and act accordingly.


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PostPosted: Mon Apr 30, 2007 2:04 pm 
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all in spot is worth a try, that and maybe the inline option, where u have the curator being tanked in the normal spot and ranged being at the back and melee in the middle, but all in a straight line as such, should produce the same result, u no where the add's are goin, but it should only be the melee that gets hit


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PostPosted: Mon Apr 30, 2007 2:31 pm 
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I would say that yes, the MT healer should be in the group. Otherwise they run the risk of being isolated if they do happen to get a flare go to them as soon as it spawns.

In the pressure of the fight people might become very focussed on the area where the raid is grouped, and maybe not even see the MT healer stood out on his tod with a flare on him.

Its just a pain that its such a ball ache clearing re-pops between attempts. Makes 'just another try' a bit more difficult to covince the raid to doing!

I heard they were extending the repop time in the patch, but cant remember where.

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PostPosted: Mon Apr 30, 2007 2:31 pm 
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The all in one approach is a resolve to the biggest problem we had, which is running around waiting for the next one. If we continue with the offtank in ar gear getting 2nd aggro we should be able to stand still and take adds. With regards to armour I am sure that the main tank does not need ar gear and can be full tank setup, resulting in more defense and hp. The main arcane ranged damage should be going to the off tank who will be full ar gear. The comment on the shouts is also worth noting, placing the three dps in the same group gives battle shout and worth a go. All in all i think you have got it right, and with your nice drawing of a twister board we should be able to put into practice. Arcane Pots for the cloth's would assist and may buy more time for a heal.


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PostPosted: Mon Apr 30, 2007 3:17 pm 
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I think this set-up should be tried. Everyone on Adds until downed and then on Curator.


My ASCII Text Image (Beans is what I aspire to be in an artist tbh)


Curator <----Off Tank
^
¦
Main Tank


MELEE DPS (Rogues)


ALL RANGED DPS and HEALERS in One Group


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PostPosted: Mon Apr 30, 2007 4:11 pm 
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I suppose that would work too. Similar to the 'line' positioning that was suggested, but maybe more of a pyramid.

Good thing here is the the add will have to go 'through' the melee dps in order to attack a healer or a ranged dps. This will allow the melee to tag them quickly.

One concern would be that the MT healer might be a little close to being out of range if the tank moved around a bit. I guess thats what legs were made for, but having the MT healer too near the melee dps and taking chain lightning all the time would suck balls.

Im happy to try whatever we think might work, but if we find a tactic that looks promising i think we should stick with it.

How many tries do you think you got in last night? I think 2 tries before the repops is realistic, so we are really only talking about 6 tries before people start feeling tired.

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PostPosted: Mon Apr 30, 2007 4:18 pm 
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a video of all but healers methinks huddle next to Curator
http://www.youtube.com/watch?v=2whzzWmpnvU

just a question..do we get down one flare b4 the next spanws? like i said i cant see shit

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PostPosted: Tue May 01, 2007 1:27 am 
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you know what the scary part is, xui is always right

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Never ever thought i would say this, but... i agree with Xui... damn i feel like i need a shower now.


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PostPosted: Tue May 01, 2007 10:44 am 
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Trained Forum Monkey
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What tactic did you use to get him down?


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PostPosted: Tue May 01, 2007 11:01 am 
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Ginger!
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Same as before pretty much but pally as tank healer and dampen magic on the melee dps


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PostPosted: Tue May 01, 2007 11:26 am 
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Ginger!
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well used the trig not in raid tactic :lol:


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