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Patch Notes

 Post subject: Patch Notes
PostPosted: Sat Feb 24, 2007 8:31 am 
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Ginger!
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http://forums.worldofwarcraft.com/threa ... 7236&sid=1


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PostPosted: Sat Feb 24, 2007 2:32 pm 
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WanabeMage
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Priests
- The base healing percent from "Vampiric Embrace" has been reduced
to 15% from 20%. In addition, this ability can no longer get critical
heals.

Arsenal Supporters. fair, but still Arsenal Supporters

and from a quick look...
did shammys get made better and everyone else get a nerf :shock:


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PostPosted: Sat Feb 24, 2007 2:35 pm 
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Ginger Quiff with Crimson Low Lights
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I guess they just wanna gimp Shadows healing

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PostPosted: Sat Feb 24, 2007 5:11 pm 
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Ginger!
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Natania wrote:

and from a quick look...
did shammys get made better and everyone else get a nerf :shock:



Warriors and shamans got slightly boosted, shadow priests got slightly nerfed, feral druids got pretty hard nerfed others = no change :?

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PostPosted: Sun Feb 25, 2007 2:37 am 
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it's not bad overall, i think maybe taking crits and healing in the same patch maybe over the top, as it will be a fair hit..

tbh druids got balanced.. they tank like anks after that, i.e not much dps on top.. which tbh, is about right..

well guess we'll see..


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PostPosted: Sun Feb 25, 2007 11:59 am 
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Ginger Quiff with Crimson Low Lights
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Don't see anything that boosts shamies tbh

Shaman
- The clearcasting effect from "Elemental Focus" now triggers on all
spell critical strikes, rather than a chance on any spell hit.
- The shaman will no longer generate additional threat when "Unleashed
Rage" triggers.
- The free Lightning spell cast from "Lightning Overload" will now
cause reduced threat.
- "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec.
when struck.

Some threat reduction for certain talents deep in trees...
A talent bug fixed so that it triggers the way its suposed to...
& a useless totem given an extra ability that is unlikely to really make people want to use it.

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WarHammer (Karak-Norn) - Pogmo 40 Orc Choppa, Poig 29 Gobbo Shaman
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EQ1 (Cazic Thule) - Pohok 67 Shadowkinght
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PostPosted: Mon Feb 26, 2007 12:33 am 
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Dyed Ginger
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The more stuns the better when soloing. I can see that Stoneclaw thing being kinda useful for soloing, but otherwise just a bit of a gimmick.

Yaaay I'm getting un-nerfed! That Thunder Clap thing is just what we need to get nice start-of-fight aggro on everything. Better than crappy Demoshout, for the poor priest that slams out a 4k crit-heal just as you charge and pulls all but the charge target.

Shame about the Vampiric Embrace thing. I was enjoying those crit-ticks it gave.

Shows them druids and their sudden tank-mastery. They've had their day now, like 'locks did briefly when they made Affliction truly brutal for a patch.

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PostPosted: Mon Feb 26, 2007 4:45 am 
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The problem with stoneclaw totem is that it only has enough health for 1 or 2 hits, then its gone, so at best you can stun 2 creatures for 3 secs, hardly what you might call a CC method. The totem is still only useful for drawing agro from the priest if the main tank goes down to let someone else get a chance to get it. Anyone who puts talents into stoneclaw totem to double up its hp's is just a waster.

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SWG (Euro-Chimera) - R.I.P Elder Jedi Pog Mas'Hon, Crafter Slainte, Crafter Glaeva
WarHammer (Karak-Norn) - Pogmo 40 Orc Choppa, Poig 29 Gobbo Shaman
WoW (Bloodhoof) - Pogmahone 70 Priest, Pogmashon 70 Shaman
EQ1 (Cazic Thule) - Pohok 67 Shadowkinght
Neopets - Pogmashon
EVE - Pogmashone
Secret World (Grim) - Shannon "Glaeva" Feng QL5 (Dragon)


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