Post new topic Reply to topic  [ 4 posts ] 

Tank issues

 Post subject: Tank issues
PostPosted: Wed Sep 17, 2008 11:10 am 
Offline
Ginger!
Ginger!
User avatar

Joined: Tue Nov 26, 2002 4:45 pm
Posts: 5860
Location: Grumpyville
Heheh

I really don't get the pvp with my tank. I dunno if it's my connection but yesterday I was stood right next to people (so close I couldn't move) and I just get a constant out of range or Ability failed error.

Do other melee players have the same issue?

It was really frustrating me and I'll be honest I was very disappointed last night. I found it very difficult.

M

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Sep 17, 2008 11:41 am 
Offline
Ginger!
Ginger!
User avatar

Joined: Thu Nov 28, 2002 3:02 pm
Posts: 277
Location: Oxford
During beta there were alot of complaints about the fluidity of abilities, the fact that they didn't happen at the exact time you pressed the key but were delayed by server lag. Towards the end of beta they addressed this in a patch by making the animation play immediately but the actual serverside checks still took place and the ability would still "fire" at the same time. You can see this when you try to attack on enemy who is not flagged for rvr, the spell or ability starts to fire but once the server tells the client its a non attackable target it stops and you are given a message to that effect.
While this has improved the feel of the action somewhat, it seems that theres alot of cases especially with melee where the latency causes problems such as out of range or positional errors.

It has been suggested to them previously that checks for range and position should also be moved client side and only the actual timings and damage calcs should be on the server, meaning if you swing at someone and they are in range, even if they move out of range during the time it takes for the server to register your move, the server has been told they were in range at the start of the action and therefore its a succesful attempt. Wether or not they take this onboard and patch it in is another story, but so far they have been good at listening to feedback. In fact if the report bug/feedback is still ingame I'd suggest sending them a quick report. Theres cases where I'd found strange bugged textures in remote places and they fixed them within a patch or two (although my floating tree bug report that mentioned about 20 trees floating jsut above ground never got addresed :p )

Overall I'd say don't give up the tanks feel alot better around 20+ even with the weird anomalies, and if you feel frustrated just pop on another char and nuke people for revenge! Wait till you get "gork sez stop" on your shammy at level 8 or 9ish and just lol at the noobs dropping like flies :)

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Sep 17, 2008 11:53 am 
Offline
Sooooooooooooooooooopaman !!!
User avatar

Joined: Tue Jan 04, 2005 8:48 pm
Posts: 1110
Location: Newcastle
I get that message sometimes in pve, but ive never had it pvp, I am blatantly in range of the pve enemies and its telling me I am out of range animations also show the toon in my face.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Sep 17, 2008 5:02 pm 
Offline
Ginger!
Ginger!

Joined: Tue Feb 11, 2003 12:07 pm
Posts: 607
Was a big problem for me in PvE during the beta. Always getting 'Target Not Attackable' message. Never had it in PvP though.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group

Based on Codfaction theme by Gamexe.net
Website & Logo © FuN 4 Forums 2013 - Part of the EJN Media Network